ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 40.000000
cameraFov (float): 28.841747
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 29.299999
cameraTransform (m44f): [{-0.475546, 0.487873, 0.732008, 302.116}, {0.879691, 0.263736, 0.395711, 9.8313}, {2.77556e-017, 0.832119, -0.554596, 100.692}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2983, 2038]
displayWindow (box2i): [0, 0, 2983, 2038]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
E_MM1.B (half)
E_MM1.G (half)
E_MM1.R (half)
E_MM2.B (half)
E_MM2.G (half)
E_MM2.R (half)
E_MM3.B (half)
E_MM3.G (half)
E_MM3.R (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
I_MM1.B (half)
I_MM1.G (half)
I_MM1.R (half)
I_MM2.B (half)
I_MM2.G (half)
I_MM2.R (half)
I_MM3.B (half)
I_MM3.G (half)
I_MM3.R (half)
I_MM4.B (half)
I_MM4.G (half)
I_MM4.R (half)
I_MM5.B (half)
I_MM5.G (half)
I_MM5.R (half)
I_MM6.B (half)
I_MM6.G (half)
I_MM6.R (half)
R (half)
Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
selfIllum.B (half)
selfIllum.G (half)
selfIllum.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)